Mount & Blade With Fire & Sword Mods
The Mount is a turn-of-the-century home, designed and built by Edith Wharton in 1902. A National Historic Landmark, today The Mount is a cultural center that celebrates the intellectual, artistic and humanitarian legacy of Edith Wharton. Mount & Blade: With Fire and Sword - The standalone expansion for Mount & Blade! With Fire & Sword builds and expands upon the highly regarded combat system from Mount & Blade: Warband. Firearms have been introduced to the battlefield.In an open sand box world you choose your allies, your enemies, what provinces to conquer, what castles to siege and what quests to embark on.
Contents SettingEastern Europe. 'In the long grass man hunted man, like wolves or antelopes.
All might hunt who wished. The outlaw sought refuge in the wild steppes, the shepherd completely armed, guarded his flocks, the knight- errant sought adventures, robbers sought plunder, the Cossack sought the Tatar, and the Tatar sought the Cossack.' - from the novel.With Fire & Sword is set in the war-torn lands of 17th Century. Join the fight for freedom, domination, or riches as five battle for control over their destinies.The Kingdom of SwedenWealthy and powerful, the patiently waits to conquer the losing side of the Russian Polish conflict with an army of dreaded and musketeers. Sweden's army resembles contemporary Western European armies, with many gunpowder units such as the and the. In comparison with its peers, Sweden's emphasis on gunpowder weaponry makes it one of the more original factions of With Fire & Sword.Cossack HetmanateThe is a Ukrainian state comprising wild-spirited independent fighters led. With few armored units to speak of, the Hetmanate relies on an army of accurate musketeers, light insurgents and light Djura cavalry.The Cossacks fight against Poland for their freedom.
Cossack leader Hetman Bogdan Hmelnitski is forced to seek help from Russia in order to combat the Polish threat. Together the Cossack Hetmanate and Tsardom of Moscow march on the Polish Republic.Polish CommonwealthThe, also known as the Polish-Lithuanian Republic, is famed for its majestic Winged Cavalry.
Dominated by its (the heaviest cavalry in the game) and supported by competent but unexceptional infantry in the form of and Pikemen, the Polish Commonwealth best resembles the in troop composition. While it possesses a rich army, it is fragile, which could ultimately lead to the Polish Commonwealth's demise.Muscovite TsardomBorn again in this new age of fire and sword, Russia sees itself under a powerful dynasty of Tsars bent on reclaiming land lost to the Polish Republic. The is truly a force to be reckoned with as it has a vast army of well equipped troops.Russia boasts a large assortment of troops, reflected in the large assortment of marksmen (Muscovite marksmen include the simple, the militia Posad Marksmen, and the elite New Order Marksmen), though it boasts quite good cavalry such as the Noble Guard. All Russian marksmen (Save for the Posad Marksman) deploy the two-handed poleaxe, a heavy weapon with a bonus against shields, giving even marksmen a fair chance against enemy infantry, while Moscow spearmen use a medium between the pike and the sword.This faction most closely resembles the in the previous Mount&Blade games.Crimean KhanateA kingdom caught between shifting alliances, the Khanate has been shielded from both the Tsardom of Moscow and the Polish Republic, but soon may find itself vulnerable and desperate. The may be forced to betray the Cossack Hetmanate and take its lightning fast army of mounted bowmen elsewhere.Crimean cavalry cost less to maintain than any other nation's, and the Khanate boasts a large assortment of cavalry, ranging from the numerous Bajrak, mounted archer Jasaqs to the heavily armored Asak-bey, Circassian, and the powerful Nokhor. The light Kapikulu archer and the inaccurate-but-armored Seymen are the only native infantry the Crimean Khanate fields, but it has access to elite infantry on loan from the Ottoman Empire (modern Turkey) including Janissaries (elite musketeers), and Azaps (elite light infantry).Founding Your Own KingdomThere are several ways to start a kingdom for yourself and they are similar to the ones in, although you will not be able to name your own kingdom.One way is to become a member of an already existing faction and capturing a castle or a town which you will not be granted by the faction leader. When this happens you can choose to renounce your current oath and leave your faction.
This will result in your new faction becoming a rebel faction for that faction.When you have become a rebel for a faction it is a good idea to find the for that faction and proceed to persuade the lords of the original faction to join yours instead. This way works exactly the same as it does in Warband. However, this will not make you king/queen of the new kingdom. Instead you will become the and the claimant will become the new faction leader. You will have major attacks on your kingdom, which may be what makes the game fun.Another way to become a monarch is to start either or quests. In the middle of the Deluge quest, will ask the player to become king or he'll start a rebellion against.
If you choose to become king, then The Deluge in the quest menu is completed and The Final Border quest replaces it. The player also becomes the 's permanent marshall (even if they hold an election for it). The end point of the both quests gives the player the task to conquer Eastern Europe as the final quest.GameplayTowns and fortresses have larger environments than in previous games. 'Every man is a lord for himself in our Commonwealth, if he has a sabre in his hand and can gather any kind of party.'
-, from The Deluge.The game is similar to its predecessors, and involves quests, earning trust, and gathering an army of followers. Unlike the original games, which are open-ended in nature, With Fire & Sword offers main questlines for the Cossack, Polish, and Muscovite factions.Perhaps the biggest change from the previous games is the addition of, which are consistent for the historical time period in which With Fire & Sword is set. Firearms deal heavy damage, but take a long time to reload, aren't very accurate, and have more limited ammunition than archery, meaning sword and bow are not yet obsolete. Grenades are also available and can be used to deal damage to groups of clustered enemies, but they do not refill. This technology replaces throwing weapons from previous games, so that now the 'Power Throw' is replaced with 'Grenade Throwing.'
With Fire And Sword Enhancement Mod
Are altered greatly by firearms and grenades, and players might find post-battle casualties much heavier than in the original games; indeed, the player himself is at far greater risk of a sudden death due to high-damage muskets or other firearms. Capturing of castles has become more difficult to achieve by force, so the game offers new options, such as bribing a guard, poisoning the water supply, or blowing a hole in the wall to provide an advantage based on the player's skill.Another new option is the choice to build a ' fort from the camp menu. A wagon fort is a triangle-shaped barricade which can be jumped over by horses (although the AI will not do this) but forces infantry to go around it.Troop recruitment also has a number of changes from the original games. Factional troops do not have tiered upgrade trees; many troops in With Fire & Sword only upgrade once to a 'veteran' version. In villages, you can only recruit weak militia, who provide little in the way of combat ability. Troops recruited from are stronger and have more upgrade potential; the player can also customize mercenaries' equipment by visiting the camps.
The most effective soldiers are recruited from in fortifications your faction controls.