Fallout 4 Melee Overhaul
5 Subtle Fallout 4 Details You May Have Missed. Fallout 4 is Bethesda’s big ticket item of the year (and perhaps E3’s as well), and they’ve jam-packed the gameplay trailer with plenty of small details to compliment the big ones. The game had a whopping 30 minutes of stage-time during Bethesda’s conference, which left ample chances.
Contents.Introduction Horizon is a large overhaul mod. It touches just about every aspect of the game - equipment, enemies, settlements, and more. It's like 50 mods in one.
However, because of this, Horizon does not get along with other mods. You should always place Horizon last in your load order, and you should avoid mods that try to do some sort of overhauling themselves, sometimes even if they have an unofficial patch available. For a list of mods that work and don't work well with Horizon, please refer to the Mods section at the end of this guide.Horizon was designed around the survival difficulty setting, where you're required to eat, drink, and sleep. This puts you on a timer of sorts, and it means you have to stay focused as you play. You shouldn't just wander around randomly. You should follow a path that allows you to get your settlement infrastructure up and running, and that puts you in contact with a doctor. For this reason, Horizon is easier if you've already played through the Fallout 4 campaign once.Your Character Horizon removes almost all SPECIAL bonuses from the equipment in the game.
That makes it even more important than usual how you spend your initial attribute points. We detail a 37-point build below. It's 37 points because Horizon gives you 29 points to spend (instead of 21 like in vanilla Fallout 4), you get 1 point right away from the You're Special book in Sanctuary, and you get 1 starting point in each of the attributes (for 7 points total).Strength (6).
Horizon limits the amount of ammunition you find, so you're going to have to do some melee fighting, especially early in the game. Horizon (like vanilla survival) also puts a weight on all items, including ammunition, but it gives you a break in this department through the use of backpacks, cargo bots, perks, and armor mods that increase your carry weight limit.
Still, melee damage is important enough that you should strive for a mid-level Strength score.Perception (6). Many enemies in Horizon are only vulnerable in specific places (like super mutants in their head), so unless you're an excellent shot in real time, you're going to need to rely on VATS during certain fights. Perception increases your accuracy in VATS, making it important for the entire game. The Perception line of perks is also really useful, and you'll want to take the Technologist perk, which requires Perception 7, early on.Note: If you follow the main questline, then you'll find the Perception Bobblehead (+1 Perception) almost right away.Endurance (3). You start with extra hit points in Horizon (190 base), and Endurance just adds more (+20 for each point), making it an attribute you can skimp on early in the game. Just make sure you have at least 2 points in Endurance so you can choose the Survivalist perk quickly.Charisma (9).
Charisma is vitally important in everything outside of combat. It gives you more dialogue options, it improves prices with vendors, it increases quest rewards, and more. And unlike the vanilla game, you can't just switch to your Charisma gear for these things (since such gear doesn't exist). If money and role-playing are important to you, then you should keep Charisma high. But if you want to focus more on combat, then you can switch some Charisma points to other attributes instead, like Agility (for better sneaking) or Luck (for faster criticals in VATS).Intelligence (6). Intelligence doesn't do a lot by itself - it only increases your experience gained by +3% per point - but the Science perk requires 6 points, and you'll need Science (along with Ballistics) to build the ZX-1 Experimentation Lab, which is the best way in the game to acquire new weapons.Agility (5). Agility affects your sneaking ability and your action points (your total AP is 60 + 10 x AGI).
This makes it useful in combat, so we'd recommend starting with a mid-level score.Luck (2). Luck primarily just affects how quickly you fill the critical hit meter in VATS, so it's something you can ignore early in the game. Just make sure you have at least 2 points so you can select the Fortune Finder and Scrounger perks, which increases your chances of finding ammunition and other supplies.You'll also have to make some tough decisions about perks as you gain levels. Food and radiation damage will be your two biggest problems early in the game, so the Hunter perk (which increases your chances of getting good meat from animals) and the Survivalist perk (which gives you recipes for food and also Rad-Off) are good choices. You should also think about Fortune Finder, Scrounger, and Technologist (which increase your odds of finding useful loot), plus Armorer and Gun Nut (which allow you to improve your armor and ballistic guns, respectively).Finally, don't forget about the perk. Every five levels, you can select it for free for five extra perk points. This helps to make up for Horizon's slower leveling rate, but even with (essentially) two perks per level, you'll probably still wish you had more.
Horizon has more useful perks than vanilla Fallout 4.Early Game The first thing you should do in Horizon (or any other game of Fallout 4) is explore:In Vault 111, you can pick up, a, a Bobby Pin, two, a (which allow you to save your game), a, a, and more.Outside the vault, in the control building, you'll find a.In Sanctuary you can loot all sorts of stuff, including Grognak the Barbarian #3 and You're Special (which gives you an attribute point) inside your house. You can also visit the behind the blue house on the northern side of the settlement (two houses away from yours). There you'll find an advanced safe, a high quality first aid kit, three, a (which gives 30 supplies at the Caravan Travel Hub), a Vault-Tec Training Manual (which gives you a perk point), a (which allows you to switch ammo in your current weapon, provided you also have a conversion kit), and more. And don't forget about the dead man and dog by the bridge, and the duffle bag by the Minuteman statue.You can also find some good stuff directly surrounding Sanctuary.
To the south, you can loot the Red Rocket Truck Stop settlement and kill several mole rats, both in the station itself and in the den underneath it (but preferably only after you've gained the Hunter perk). To the north across the river, you can kill a raider and an attack dog and loot four Noodle Cups from their cabin. To the southwest, you can loot four Purified Waters and a first aid kit at a water tower, and also loot a half-buried steamer trunk just to the south of the tower. To the west in the 'swamp,' you can loot a and an Army helmet at an armored vehicle.
And to the east, you can loot a Revolver and some Bobby Pins at a water pump.That should be enough supplies to get you started.Horizon Workbenches Now that you're in shape to start crafting items and building up a settlement, it's a good idea to learn about some of the workbenches that Horizon adds to the game.The Caravan Travel Hub (found under Architect-Utilities) is how Horizon handles fast travel. You can use a Caravan Travel Hub to travel to any of your settlements or to any major 'city' (like Goodneighor or the Prydwen) that you've unlocked. Using the hub costs supplies, which you can create at the Tech Lab or buy at the hub. If you travel from one of your settlements, you'll need to have at least three settlers there for it to work.The (found under Architect-Utilities) allows you to send settlers on tasks, once you've assigned some to job workstations, and as long as you're under your current limit for the tasks. To see your limits, open the Command Table to the tasks menu, and look at the X (Y/Z) numbers for each job.
These numbers are totals for all of your settlements. X is the number of settlers you have assigned to the job, Y is the current number of settlers you have working on tasks for the job, and Z is the maximum number of settlers you can have working on tasks for the job. You can improve your limits by increasing how many successful and specialty settlements you have.
But note that the job workstations are mostly cosmetic. They add happiness to your settlements, but they don't actually produce anything. So you should only assign settlers to job workstations once you have settlers who aren't doing anything useful.The (found under Architect-Farming) allows you to create using unwanted food, and also domesticate wild plants by combining them with bones and fertilizer.The (found under Architect-Utilities) is where you receive mail from time to time. Mail can come from companions, from completing quests, or from learning perks.
Some mail messages contain loot, so you should always build a mailbox and check it every so often.The (found under Crafting) is where you can find deals for certain items, but only once you've built up your Trading skill.The (found under Architect-Utilities) allows you to manage your farms, production facilities (like water purifiers), shared storage containers, and cargo bots. It's where you place, and for your farms and facilities, plus Transmitter Chips so you can increase your carry weight. Maintenance Kits and Transmitter Chips are both crafted at the.The (found under Crafting) is Horizon's main crafting bench. This is where you craft items unique to Horizon, like,. This is also where you craft (consumable) items that increase the technology and trading levels of your settlements.The (found under Architect-Utilities) is where you pick your combat specializations. You'll be able to choose two - one at level 15 and another at level 30.The (found under Crafting) is where you assemble and disassemble ammunition, and also build unique weapons for your companions.The (found under Crafting) is where you reverse engineer regular weapons so you can build them yourself.
Then as your skill with the lab grows, and with special metal alloys (that you find during your explorations), you can eventually craft weapons that are better than vanilla weapons, with improved range, damage, and more.Expanding Out Once you've collected some supplies, you'll need to put them to use, setting up an infrastructure that can keep you fed, hydrated and safe over the rest of the game. You're not required to use settlements in the game, but having at least one big settlement as your base of operations is the easiest way to organize things.For where to place your main settlement, Sanctuary is the easiest answer since the main questline will send you there anyway, and since it has lots of room for expansion. However, later on you might want to create a settlement more centrally located, to reduce your travel times.Water.
Fallout 3 Melee Build
Main articles:,Unlike vanilla Fallout 4, just placing water pumps in a settlement won't cause settlers to produce Purified Water. To get Purified Water, you need 20 water ratings by building regular water resources, and a water purification unit, which can be found under architect - production. To build water purification unit, you will need water purification module, which can be crafted in Tech lab, or sometimes general goods vendors in DC or GN will sell it. Lastly, craft and add them to.Once you've built one or more Water producing buildings, you'll need to build the Resource Management table to run them.
The recipe for the Resource Management table requires a Cargo Bot. To build one, you'll need to use the Tech Lab, and you'll either need rank 1 of the Robotics Expert perk to build it yourself, or you'll need to use the more expensive contracted work option.Once you have a Resource Management table in place, you'll need to supply it with Maintenance Kits for the water purification to run. One Maintenance Kit will allow you to produce one bottle of Purified Water over the course of one day.
So obviously you'll need lots of Maintenance Kits, which means you'll need lots of Tool Kits, so you should always collect any tools you find during your travels.Note: There's a limit of how much purified water you can produce each day. It's equal to 4 + successful settlements.Food. Main article:To adequately feed yourself, you'll need to eat food with a total value of 100 caps every day. However, there isn't an easy solution for this like there is for Purified Water. Early in the game you'll probably have a tough time acquiring enough meat to cook your own meals, but if you eat pre-war food, then you're going to take a lot of radiation damage and eventually need help from a doctor.So grab the Hunter perk as quickly as possible. This will improve the meat you get from killing bugs and animals.
You should also make your way to towns and shopkeepers quickly. In Diamond City, the meat merchant Polly might have enough stock to keep you full for a couple of days.
At Abernathy Farm, Connie will sell you packs of Tatos and Melons for a relatively cheap price. You can also harvest the crops at the farm for some free Tatos and Melons.Other good sources of meat include the Red Rocket Truck Stop (mole rats), the Starlight Drive-In (more mole rats), and the Robotics Disposal Ground (even more mole rats). Once you're powerful enough to take on super mutants, you'll also be able to loot their meat bags, which will supply you with lots of random meat.Also you can use hunter to get meat, but that requires at least one successful settlement.You can spend Fertilizer at the Resource Management table to grow specific kinds of vegetables. So, for example, if you really want Razorgrain for Noodle Cups, and if you have Razorgrain plants in your settlements, then you can stock the management table with Fertilizer to increase your Razorgrain yield.Radiation. Main article:Your radiation bar has 1000 points, and the more radiation damage you take, the less health you'll have available.
Worse, RadAway will only heal 150 points of radiation and Rad-Off will only heal 100 points, and you won't find very many of either. This can put you in a hole early in the game, where you're at an uncomfortably low health level because you can't remove enough radiation.The best solution for radiation is to just see a doctor (see below). Doctors are cheaper and easier than trying to use drugs for the same effect.
Otherwise, you should try to avoid taking radiation damage at all. Keeping a hazmat suit around is a good idea, and early in the game you can use a vault suit (10 rad resistance) and a gas mask (also 10 rad resistance) for at least a little bit of protection. Also try to avoid ingesting irradiated food and water.Doctors. Main article:With all of the illnesses, radiation damage, and health damage that you can incur, it's important to gain access to a doctor as quickly as possible. There are three ways to go about this:You can travel to a major town - like Diamond City or Covenant - and visit the doctor there. However, these towns are far enough away from Sanctuary that you might have trouble getting to them before you really need a doctor's services.You can meet a random doctor. You can sometimes meet one in the parking lot attached to Concord or in a house along the route to Graygarden.You can build a first aid station in one of your settlements.
This used to be difficult because you'd need perks to unlock the construction. But now you just need, which you can buy from wandering merchants like Carla (who visits Sanctuary) and Lucas (who visits Tenpines Bluff).
Once you have doctors in your settlements, healing is a lot easier.Weapons. Main article:You'll find lots of weapons when you kill enemies, but they'll almost always be in poor condition. Sometimes, you can repair these weapons at the Weapons Workbench, but a better solution is to reverse engineer them at the ZX-1 Experimentation Lab (which unlocks their recipe), and then build them anew.When using the ZX-1 Experimentation Lab, you first need the perks and resources required to craft the basic model of the weapon, and then you need to pick one of three metal alloys to produce extra benefits. Your weapon crafting skill (gained from reverse engineering, crafting weapons at the lab, or using Weapon Tinker Kits from the ) controls how powerful the weapon can be.
The higher your crafting skill, the more alloys you can add, which increases the damage (by 2% for each alloy) and the experimentation points (by 10 for each alloy). Experimentation points allow you to improve things like the weapon's range, accuracy, and AP cost.Horizon also allows you to switch the firing mode of your weapons, plus the ammunition being used, while you're in the field. This is accomplished through the use of a Weapon Toolkit, which you can add to your favorites so you can access it via the press of a button. To go along with the toolkit, you'll also need a conversion kit for the type of weapon you're using. Both the toolkit and conversion kits can be built at the Tech Lab.Ballistic Weave Horizon treats ballistic weave a little differently than the vanilla game. You'll have two ways to get it. The first is to increase the crafting skill of your settlers (via tasks and the Command Table).
Once their crafting skill is over 25, you'll be able to use contracted work at the Tech Lab to craft Ballistic Weave Mk1 and Insulated Weave Mk 1. From there you should be able to insert the weaves into your underarmor / clothing and hat / helmet items.The other method is the same as the vanilla method. After completing the first DIA Cache / Jackpot quest for PAM at Railroad HQ, Tinker Tom will start selling clothing items containing Ballistic Weave Mk 1. You'll then need to buy one of the clothing items, take it to an armor workbench, and select 'No Weave' for it. This will put the weave into your inventory, which will allow you to place it in a different item.When upgrading ballistic weave of either type, you'll need to remove it from the item it's in (by selecting 'No Weave') and then select the next version you can craft (if any). This will place the improved weave back in the item.
Nicely, this means you'll only need two sets of ballistic weave for your entire game (one for your hats and one for your clothing), and you'll be able to transfer them to new items if you find something better.Metallic Alloys When crafting and modding weapons and armor, you'll need lots of special metallic alloys. You'll find these alloys in a variety of places. Legendary enemies can drop them (in their prototype items); you can find them in appliances (like cigarette machines and milk vending machines), provided you have the Technologist perk; a lot of the medallions from the Fortune Finder perk will have them; name-brand junk items (like luxobrew coffee pots) can contain them; and regular junk items (including high-powered magnets and biometric scanners) can contain them.Exploration.
Main article:The world gets more dangerous the farther away you get from Sanctuary, but the rewards get better, too. At some point you'll also need to reach a major city just for the shopkeepers, quests, and doctors. The main questline will send you south from Sanctuary, where you'll encounter Concord, the Drumlin Diner, and Graygarden while making your way to Diamond City.
This can be a dangerous path since downtown Boston is filled with super mutants, robots and raiders. An alternative is to head southeast from Sanctuary and make your way to Covenant. Covenant is smaller than Diamond City, but it's easier to get to, and it has a general shop and a doctor available.While you're exploring, you'll have to be careful about the enemies you tackle. Super mutants and robots are much tougher in Horizon than they are in the vanilla game, and in the early goings you might have to run away rather than face them.
You should also get used to using VATS, if for no other reason than to learn the vulnerabilities of your enemies. Once you've learned that super mutants are vulnerable in their head, protectrons in their legs, and Mr.
Handy robots in their eyes, they're not quite as difficult to kill, and you won't have to spend as many bullets in the process.
Attack Speed: SlowThis is a good melee weapon because it uses a notable 40 percent reduced action points and delivers a quicker and pretty good swing to overpower its enemy more than other baseball bats. If you don’t plan on using this weapon to crush the enemies yourself, you can give it to Strong who has a specialty of crushing things.14. ShishkebabHow to Obtain the Shishkebab:This weapon is not quite easy to obtain but it is very worth it. To take hold of this weapon, head over to Saugus Iron Works and defeat the enemy: Slag who should have this weapon on his body. Once he has fallen, easily pick it and use it to overpower other enemies that come your way.Base Damage: 31Attack Speed: MediumDamage impacted per second: 13The name of the Shishkebab suggests a powerful weapon which it is.
The Shishkebab is a powerful melee weapon that uses fuel to set its enemies on fire. Among all the melee weapons, very few weapons give an intimidating impression once obtained.
This weapon has light flames flaring up on the blade as one walks around with it. This weapon has a great chance of slaying and dropping the massive enemies through the game. If you don’t happen to come across it on the course of the game, head to Finch Farm towards the north-eastern part of the map to collect this legendary weapon.13. Big JimHow to find the Big Jim:This lethal melee weapon is found lying in the Walden Pond which is found to the south of the Gorski Cabin. To obtain this weapon, you will have to travel to this vivid expression of the Picturesque Walden Pons, admire its beauty and then head to the gift shop of the same place, you will then find the backroom door which leads to an underground tunnel channel, beware though, this channel is crowded with raiders hence you’re A-game is paramount.
The gift shop is endowed with improvised mines, though.This lethal melee weapon has a special power of a 20 percent chance of crippling the attacker’s leg and getting the upper hand to slay them. It has a good swing too. You will find the Big Jim very useful through the course of your game, it is especially crucial for busy settlement builders because it delivers a neat punch. Oh, and you can use it to smack the punks you found on your way on the knees.12. 2076 World Baseball BatHow to Obtain the 2076 World Baseball Bat:One of the most useful melee weapons in the game has to be the 2076 baseball bat. To find this baseball bat, you will have to travel to a small town of Jamaica plain. This town is full of many opponents hence trend carefully.
You will face ghost hauls, robots, and you will need to get past all of them not to mention a few traps set on the way to get your hands on this weapon. Once in this town, you will need to look for the basement. Then find the museum display which should be celebrating Jamaica’s Plain town culture and heritage, then steal the heritage and bash the noggins with it to make your way out. Oh, yes, you don’t buy this weapon you have to steal it.Base Damage: 20Attack Speed: SlowDamage Impact per second: 32.5This weapon is worth the craze to get it as it has the ability to produce an impressive “crack” sound that can fling your target into orbit.11.
The HarvesterHow to obtain the Harvester:The harvester is an iconic vicious weapon that has the ability to render its opponent weak and indestructible upon impact. The harvester can be found in the Echo Lumber Mill Chamber which is very ghoul infested and is south of the Cinema. Once who are here, search through the shelves on the first floor of the largest building in the mill of Fallout 4 to obtain this legendary weapon.Base Damage: 24Attack Speed: Very fastDamage Impact per Second: 25.0This vicious weapon calls out for a face mask due to the amount of damage it has the ability to impact on its enemy. Seeing that it is quite fast in administering damage and has the fastest attack speed of all melee weapons, this is a weapon you always want to have close. The pocket chainsaw endowed on this weapon has the chains of a reaper and with the combination of its physical components, you have the upper hand to slay and rip to shreds any enemy that comes your way in mere seconds.10. Chinese Officer SwordHow to Obtain the Chinese officer Sword:This sword can either be bought from Arturo Rodriguez in Diamond City or can be found in a dresser in the Yangtze Submarine.Base Damage: 22Attack Speed: MediumDamage impacted per second: 18.7The sword is a leftover of the China war though it can be mistaken for a sword that came from Skyrim. This weapon is good for impacting a fast attack but causes little damage to the attacker since the DPS is on the low side hence a lot of care needs to be taken when this weapon is in use.
Other than that, this weapon is difficult to obtain which means it’s not the type of weapon to go in search for but it sure is something to pick up if you come across it. The best part about this weapon is that it is upgradeable to deal electrical damage hence causing more harm to the attacker and making the target bleed hence earning the player bonus points.9. Shem Drowne SwordHow to obtain the Shem Drowne’s swordThe Shem Drowne’s Sword is a crafty nice reward obtained after completing the Gilded Grasshopper quest. This gift is obtained from a file in the Nick Valentine Office.Base Damage: 24Attack speed: 20.4Damage impacted per Second: MediumThis is an average melee weapon that does not cause much damage to the opponent but cause enough damage to help you conquer your opponent. The best effect of this weapon is that it cause serious radiation damage to the opponent.
However, this weapon is not obtainable in the early stages of the game but once you have it, make the best out of it before you move on to a better melee weapon.8. Zao’s SwordHow to obtain the Zao’s Sword:Once you have completed the Here There Be Monsters quest and persuaded Zao three times, you can then get this sword in your hands as a reward.Base Damage: 32Attack Speed: MediumDamage per second: 22This sword is not easy to obtain. It is similar to the Chinese Officer Sword but causes more damage at a higher speed upon impact. It has the ability to be upgraded to electrical damage to cause more damage to the enemy when used which it does perfectly.
This is one weapon you will find very useful in the early levels of the game since the selection of weapons then is limited. With this weapon, you will be able to slay the giants and move on to reach higher levels where you can attain some of the other melee weapons we are talking about below.7. Deathclaw GauntletHow to obtain the DeathClaw Gauntlet:The Deathclaw Gauntlet is an ideal melee weapon to have in the game.
It is found after level 20 where it is sold by merchants. This weapon can also be obtained upon completion of the Side Quest which is the Devil’s Due.Base Damage: 35Attack Speed: MediumDamage impacted per second: 29.8Deathclaws are one of the oldest melee weapons in the Fallout 4 gaming history and probably one of the most feared weapons by enemies in the game. These claws are useful when it comes to ripping almost anything apart hence giving you the upper hand over your attacker. This is a great power to possess as it gets one out of those tough spots. When you have it, invest in the iron Fist Perk to boost its capabilities.
You can even upgrade its power to give it a third claw which you guessed it, increases damage to the opponent once it is disarmed.6. Super SledgeHow to obtain the Super SledgeThis is an easy to find melee weapon that comes in handy in the destruction of enemies. The Super Sledge can be found at the Hubris Comics and the Wilson Atamoys Factory or it can be bought from K-L-E-O in Good Neighbor, Diamond City or the Common Wealth Weaponry.Base Damage: 56Attack Speed: SlowImpact per second: 30.8This melee weapon is a great defense weapon because it is the 2nd highest base damage weapon and the 4th highest damage in impact per second which makes it quite useful. Though it comes in the 6th position, this is one weapon you should consider having close by as your defense weapon as you will soon find out in the game. This weapon is relatively slow and heavy though you may find it hard to carry around most of the time. The best part about this weapon is it deals a lot of impact damage to the opponent and has a really good range. It can also be upgraded to have an electrical or energy destruction and a great chance for stunning.5.
Grognak’s AxeHow to obtain the Grognak’s Axe:The Grognak’s axe is a powerful melee weapon that is found inside the Hubris Comics, it is mainly located in a locked case which is more advanced than a normal safe behind the counter on the first floor of the said comics. When you first walk into this place, this advanced lock will seem empty at first but beware, it’s not, and it is actually swarming with feral ghouls. Just be careful though and always come prepared, to get the upper hand, you could toss a Molotov cocktail to this swarming ghouls at the back of the store when they are approaching.Base Damage: 35Attack Speed: MediumDamage impacted per second: 29.8During the game, the type of weapon you depend on will majorly determine the amount of success you will reap, so even when you are not always clutching onto a powerful brawler for support during the game, it is best to have a powerful melee weapon with you.
This axe does some serious damage, once an enemy is hit with this axe, it causes them to stagger and bleed giving you the upper hand to get yourself out of a tough situation. The best thing about this weapon is that it has a reduced AP usage in VATS, this implies that this axe gives the user up to twice as many swings as any ordinary weapon hence, more damage is caused.4. General Chao’s RevengeIf you are good with swords and would like to bring one in the playfield, this is the right weapon for you.Where to find the General Chao’s Revenge:This melee weapon can only be obtained by buying it from Trudy, this is after the side quest with Wolfgang at the Drumlin Diner south of Concord in the game has been resolved and Trudy triumphs as the merchant.
However, note that this sword comes at a very high price, though it is worth it.Base Damage: 40Attack Speed: MediumDamage impacted per Second: 40The General Chao’s Revenge is a Chinese officer sword that is similar in looks to the 8th and 10th entries weapons but they are nowhere near the powers this weapon possesses. This sword has the ability to deal more than 50% damage to the robots in the game. When you face trouble with the Assaultrons, get this weapon out, it will prove very useful.3.
Kremvh’s ToothHow to obtain the Kremvh’s Tooth:The Kremvh’s tooth which puts to shame any ordinary tooth is found in an underwater shaft at the very bottom of the caves that is located at the Dunwich Borers. When you are in the northeast section of the map in the game near the Salem Witch Museum, you will have to fight your way through the enemy raiders and pave your way down to a chamber at the bottom. Once you are here, you will see a sneak vision of gathered cultists around a small pool of water.
At this point, jump into this pool that will take you into an underwater chamber that contains the tooth of the altar which is a lethal melee weapon. For safety purposes, be sure to take off any power armor you may have on because it might get stuck at the bottom of the pond.Base Damage: 59Attack Speed: MediumDamage impacted per second: 50.2Why is this Melee weapon great? For starters, this is not an ordinary machete or a tooth. This tooth has the highest base damage in the whole game plus it can be transferred into a different machete. If you have this machete with another amazing legendary enchantment, you can cause serious damage to your opponent. This tooth can also be created into a legendary powerful machete weapon by removing the mod attached to the tooth and attaching it to the machete part.
This weapon causes damage by irradiating poison into the enemy rendering them weak, it is probably the strongest melee weapon in the entire game in terms of impact.2. Pickman’s BladeHow to Obtain the Pickman’s BladeThis blade is found in a safe which is well hidden behind a painting in Pickman’s Gallery. This blade is usually a quest reward after completing the Pickman’s Gift Quest.Base Damage: 30Attack Speed: FastDamage impacted per second: 59.9The Pickman’s blade is our runner-up in this list and is one of the best melee weapons in the game that come in handy. Don’t mistake this knife for any ordinary knife, it is without a doubt a lethal weapon. This knife takes up the high tier when damage is concerned since it has a very high attack speed that causes all the difference when one is attacking their opponent. A strike on the enemy with this blade cause the targets to bleed for an additional 25 points which are a great bonus to one’s points.
To make the deal better, this one of a kind knife comes with a Stealth Blade Upgrade for additional damage and earn another 25 points making it a good 50 points with just one hit. If you want this knife, you will have to help out Pickman and get this neat weapon as a reward. Once, you have Pickman’s key at hand, look behind one of the paintings for this legendary gift.1. Furious Power FistHow to obtain the Furious fist:Upon reaching a high level, a non –furious version can be found at the top of Hubricus Comics. Lurking at the Swans pond is the Edger Swann, or probably what is left of him. Once you defeat the Edger Swann, then you’ll receive this epic melee weapon The Furious Fist.
In the middle of the Boston Common pool is a swan pond, with what appears to what is a dead swan. However, trend carefully as you draw closer to the pond you will find that it is not a dead swan but a mutant behemoth named Swan.
You will need to be extra careful, bring with you the best weapons you possess and a lot of explosives as this swan is quite a piece of work plus, remember to keep your distance. Once you have slain this giant, you can then loot the Power Fist off its body for yourself.Base Damage: 28Attack Speed: 23.8Damage impacted per second: mediumThe Furious Fist is one of the best Melee weapons in the game and it does not disappoint. This epic weapon offers increased damage on the enemy after every second of weapon. It is mainly for impacting more damage to an enemy and we must say it does its job pretty well. To make it an indestructible lethal weapon, you can attach mods to it, automatically granting it improved damage skills. Though attaining this weapon is far from easy, it is worth it, you can find this weapon in level 16 and I trust that it will not leave your side for the rest of the game.ConclusionIf you are a Fallout 4 die hard fan, you are well aware there are many weapons you can have at your disposal to slay all your enemies. Melee weapons are without a doubt some of the best weapons that will give you the upper hand in the game and enable you to be victorious.
Take your pick and choose the best weapon to slay your enemies time after time.